画箭头
draw an arrow?
procedure ZeichnePfeil(I: TImage; P1, P2: TPoint);
//created by Christof Urbaczek
function GetDEG(Winkel: Extended): Extended; // gibt den Winkel im Gradma ß an
begin
Result := (Winkel * 2 * Pi) / 360;
end;
function GetRAD(Winkel: Extended): Extended; // gibt den Winkel im Winkelmaß an
begin
Result := (Winkel * 360) / (2 * Pi);
end;
const
s = 10; // Seitenlänge der Pfeilspitze
Beta = 50; // Spannwinkel der Pfeilspitze
var
Punkte: array [0..2] of TPoint; // Array für die Punkte der Pfeilspitze
Alpha, AlphaZ: Extended; // Winkel zur horizontalen Achse durch P1
begin
//Linie zeichnen
I.Canvas.Brush.Color := clBlack;
I.Canvas.Pen.Style := psSolid;
I.Canvas.MoveTo(P1.X, P1.Y);
I.Canvas.LineTo(P2.X, P2.Y);
//Pfeilspitze (1.Punkt)
Punkte[0].X := P2.X;
Punkte[0].Y := P2.Y;
//Winkel ermitteln
Alpha := 0;
if P2.X = P1.X then
AlphaZ := 0
else
AlphaZ := GetRAD(ArcTan((P2.Y - P1.Y) / (P2.X - P1.X)));
if (P2.X > P1.X) and (P2.Y = P1.Y) then Alpha := 0
else if (P2.X > P1.X) and (P2.Y < P1.Y) then Alpha := 0 - AlphaZ
else if (P2.X = P1.X) and (P2.Y < P1.Y) then Alpha := 90
else if (P2.X < P1.X) and (P2.Y < P1.Y) then Alpha := 180 - AlphaZ
else if (P2.X < P1.X) and (P2.Y = P1.Y) then Alpha := 180
else if (P2.X < P1.X) and (P2.Y > P1.Y) then Alpha := 180 - AlphaZ
else if (P2.X = P1.X) and (P2.Y > P1.Y) then Alpha := 270
else if (P2.X > P1.X) and (P2.Y > P1.Y) then Alpha := 360 - AlphaZ;
//2.Punkt
Punkte[1].X := round(P2.X - s * cos(GetDEG(Alpha - Beta div 2)));
Punkte[1].Y := round(P2.Y + s * sin(GetDEG(Alpha - Beta div 2)));
//3.Punkt
Punkte[2].X := round(P2.X - s * cos(GetDEG(Alpha + Beta div 2)));
Punkte[2].Y := round(P2.Y + s * sin(GetDEG(Alpha + Beta div 2)));
//Pfeil zeichnen
I.Canvas.Brush.Color := clBlack;
I.Canvas.Polygon(Punkte);
end;
// einfacher Aufruf
procedure TForm1.Button1Click(Sender: TObject);
begin
ZeichnePfeil(Image1, Point(20,20), Point(100,150));
end;