using System . Runtime . InteropServices;
public static uint SND_ASYNC = 0x0001 ; // play asynchronously
public static uint SND_FILENAME = 0x00020000 ; // name is file name
[ DllImport ( "winmm.dll" )]
public static extern uint mciSendString( string lpstrCommand ,
string lpstrReturnString, uint uReturnLength, uint hWndCallback);
private void button1_Click( object sender , EventArgs e)
{
mciSendString( @"close temp_alias" , null , 0 , 0 );
mciSendString( @"open ""E:\\alias temp_alias" ,
null , 0 , 0 );
mciSendString( "play temp_alias" , null , 0 , 0 ); // play temp_alias repeat
}