实现TCollection类
TCollection非常有用,可以在控件中实现列表,并保存数据。
标 题: Implementing TCollection
发信站: BBS 水木清华站 (Tue Sep 22 18:22:02 1998)
This document is intended for those needing to descend from a class
that manages an array of lightweight persistent objects of the same
type. The class that best accomplishes this is TCollection and
TCollectionItem. For example, TCollection is used to manage Panels
in a TStatusBar, Columns in a TDBGrid, or Constraints in a TTable.
This document begins with a discussion of the expected behavior of
TCollection descendants, followed by a listing of the minimal steps
necessary to implement a TCollection descendant, a listing of
the component source, and finally some notes on design decisions
and ideas for expansion of your TCollection descendant component.
General Discussion
------------------
To become familiar with the default behavior of TCollection, try
adding a TStatusBar component to a form, click the ellipses of the
Panels property, press the Add button of the "Editing Panels".
This last step adds a TStatusPanel to the editor. Click on
on the TStatusPanel item in the editor and notice the change in
the object inspector. Instead of seeing TStatusBar now you will
see StatusBar1.Panels[0] reflected in the Object Inspector.
There are three major players involved with collections. A
collection item (TCollectionItem) descendant, a TCollection that
manages the list of TCollectionItems, and a component that contains
the TCollection as one of it's properties. In our above example of
TStatusBar, TStatusBar contains a descendant of TCollection called
TPanels and TPanels manages a list of TCollectionItem descendants
called TPanel. Notice that each TCollectionItem contains one or
more properties; for instance, TPanels contains Alignment, Bevel,
Style, Text, and Width properties. This list changes depending on
the definition of your TCollectionItem descendant.
Creating a Minimal TCollection Implementation
---------------------------------------------
In a new unit you must first define three new descendant classes
from TCollectionItem, TCollection and a TComponent.
TMyCollectionItem = class(TCollectionItem)
TMyCollection = class(TCollection)
TMyComponent = class(TComponent)
To make TMyCollectionItem functional, you need to define
one or more properties to contain information to be tracked
by the collection mechanism. The example defines a Text and
a MoreStuff integer property. You will also need to override
the GetDisplayName method to supply the string shown for each
item in the collection property editor:
TMyCollectionItem = class(TCollectionItem)
private
FText: string;
FMoreStuff: LongInt;
function GetDisplayName: string; override;
procedure SetText(const Value: string);
procedure SetMoreStuff(const Value: LongInt);
published
property Text: string read FText write SetText;
property MoreStuff: LongInt
read FMoreStuff write SetMoreStuff;
end;
Next, define the TCollection descendant. This class will
keep track of the component the collection belongs to,
override the GetOwner method to accomodate streaming, and
manage an array of the previously defined TCollectionItem
descendants.
You will need to define a new static constructor. The parameter
passed in this constructor is the reference to the component
that contains the collection. Also in the constructor you
need to populate the ItemClass property with the class of your
TCollection item descendant. Note: ItemClass returns the class
(descended from TCollectionItem) to which the items in the
collection belong.
TMyCollection = class(TCollection)
private
FMyComponent: TMyComponent;
function GetItem(Index: Integer): TMyCollectionItem;
procedure SetItem(Index: Integer; Value: TMyCollectionItem);
protected
function GetOwner: TPersistent; override;
public
constructor Create(MyComponent: TMyComponent);
function Add: TMyCollectionItem;
property Items[Index: Integer]: TMyCollectionItem
read GetItem write SetItem; default;
end;
Finally, define the component that will contain the collection.
The component will contain a property descended from the
TCollection type defined previously. The TCollection property
will need a private field, an access method to the private field,
and storage allocated in the constructor and freed in the
destructor.
Note: See The Developers Guide for more information on creating
custom components.
TMyComponent = class(TComponent)
private
FItems: TMyCollection;
procedure SetItems(Value: TMyCollection);
public
constructor Create(AOwner: TComponent); override;
destructor Destroy; override;
published
property Items: TMyCollection
read FItems write SetItems;
end;
Complete Unit Listing
---------------------
unit Collec1;
interface
// Note: TCollection and TCollectionItem are defined in Classes.Pas.
uses Classes;
type
TMyComponent = class;
TMyCollectionItem = class(TCollectionItem)
private
FText: string;
FMoreStuff: LongInt;
function GetDisplayName: string; override;
procedure SetText(const Value: string);
procedure SetMoreStuff(const Value: LongInt);
public
published
property Text: string read FText write SetText;
property MoreStuff: LongInt read FMoreStuff write SetMoreStuff;
end;
TMyCollection = class(TCollection)
private
FMyComponent: TMyComponent;
function GetItem(Index: Integer): TMyCollectionItem;
procedure SetItem(Index: Integer; Value: TMyCollectionItem);
protected
function GetOwner: TPersistent; override;
public
constructor Create(MyComponent: TMyComponent);
function Add: TMyCollectionItem;
property Items[Index: Integer]: TMyCollectionItem
read GetItem write SetItem; default;
end;
TMyComponent = class(TComponent)
private
FItems: TMyCollection;
procedure SetItems(Value: TMyCollection);
public
constructor Create(AOwner: TComponent); override;
destructor Destroy; override;
published
property Items: TMyCollection read FItems write SetItems;
end;
procedure Register;
implementation
procedure Register;
begin
RegisterComponents('Sample', [TMyComponent]);
end;
{ TMyCollectionItem }
// Note: Inherited default behavior of GetDisplayName is to
// return the classname.
function TMyCollectionItem.GetDisplayName: string;
begin
Result := Text;
if Result = '' then Result := inherited GetDisplayName;
end;
procedure TMyCollectionItem.SetText(const Value: string);
begin
if FText <> Value then
FText := Value;
end;
procedure TMyCollectionItem.SetMoreStuff(const Value: LongInt);
begin
if FMoreStuff <> Value then
FMoreStuff:= Value;
end;
{ TMyCollection }
constructor TMyCollection.Create(MyComponent: TMyComponent);
begin
inherited Create(TMyCollectionItem);
FMyComponent := MyComponent;
end;
function TMyCollection.Add: TMyCollectionItem;
begin
Result := TMyCollectionItem(inherited Add);
end;
function TMyCollection.GetItem(Index: Integer): TMyCollectionItem;
begin
Result := TMyCollectionItem(inherited GetItem(Index));
end;
procedure TMyCollection.SetItem(Index: Integer;
Value: TMyCollectionItem);
begin
inherited SetItem(Index, Value);
end;
// Note: You must override GetOwner in Delphi 3.x to get
// correct streaming behavior.
function TMyCollection.GetOwner: TPersistent;
begin
Result := FMyComponent;
end;
{ TMyComponent }
constructor TMyComponent.Create(AOwner: TComponent);
begin
inherited Create(AOwner);
FItems := TMyCollection.Create(Self);
end;
destructor TMyComponent.Destroy;
begin
FItems.Free;
inherited Destroy;
end;
procedure TMyComponent.SetItems(Value: TMyCollection);
begin
FItems.Assign(Value);
end;
end.
{--------------------------------------------------------------------}
Notes
-----
In this minimal example we didn't override the Assign method for
the TCollectionItem, but this method should have further support.
Here's an example of how you might implement Assign in the above
project:
procedure TMyCollectionItem.Assign(Source: TPersistent);
begin
if Source is TMyCollectionItem then
begin
Text := TMyCollectionItem(Source).Text;
MoreStuff := TMyCollectionItem(Source).MoreStuff;
Exit;
end;
inherited Assign(Source);
end;
Also not included in the above project is the logic needed to
notify the TCollection class when one of it's contained items has
changed. This could be particularly important in a visual control
such as TStatusBar. TCollection supplies a virtual Update method
for handling this behavior. See TStatusBar or THeaderControl
in \source\vcl\commctrls.pas for further examples.